I’ve reached that point in the design process where I get to experiment with everything I have been thinking about and planning. It’s when I get my hands dirty and start to get a real insight into what will work, what won’t, students’ thoughts and opinions and develop my own ideas of how successful I have been. I have found the prototyping process very engaging, stimulating and somewhat cathartic (they say ‘a change is as good as a holiday’). I have been able to quickly test out all of my ideas, analyse them and improve them in a short amount of time (Dam & Siang, 2018).
Monday, 13 August 2018
I spent quite a long time trying to understand what my biggest problem was in my classroom. I mean, STEAM is fun and kids love it but I kept wondering if I was doing everything I could to fully engage all of my students and if the working environment was really promoting this engagement. This lead me to decide on my problem statement: How might we design the learning space to better engage all students?
Tuesday, 7 August 2018
I previously wrote about my new understandings of Empathy in the Design Thinking process and in this post I am going to discuss the importance of synthesising information gathered in the Empathy phase, what this means and a practical approach to synthesising that anyone can try.